Heatmap
Heatmap 처리에 관련된 라이브러리
engineResult.posMap
을 화면에 그리는데 관련된 것들
posMapToImageData(posMap: number[][], thoreshold: number<0-1>): ImageData
- Heatmap Legend를 그리는데 관련된 것들
<HeatmapScaleSVGImage width={number} height={number} threshold?={number<0-1>} />
useHeatmapScaleImageURI({width: number, height: number, threshold: number<0-1>}): string | null
- Heatmap RGBA 계산
getAlpha({stop: number<0-1>, threshold: number<0-1>}): number
getRGBArray({stop: number<0-1>, threshold: number<0-1>}): [number, number, number]
getRGBAArray({stop: number<0-1>, threshold: number<0-1>}): [number, number, number, number]
Install
npm install @lunit/heatmap
Sample Codes
Storybook
Stories
\_\_stories\_\_/HeatmapScaleSVGImage.stories.tsx
```tsx
import { number, withKnobs } from '@storybook/addon-knobs';
import { storiesOf } from '@storybook/react';
import React from 'react';
import { HeatmapScaleSVGImage } from '../components/HeatmapScaleSVGImage';
/**
-
Heatmap이 그려진 SVG 를 만든다
-
를 사용해서 별도의 디자인을 구현하려고 할때 사용할 수 있다
*/
storiesOf('heatmap', module)
.addDecorator(withKnobs)
.add('', () => {
const width: number = number('Width', 300, {range: true, step: 10, min: 100, max: 600});
const height: number = number('Height', 100, {range: true, step: 10, min: 60, max: 300});
const threshold: number = number('Threshold', 0, {range: true, step: 0.1, min: 0, max: 1});
return (
);
});
<h3>\_\_stories\_\_/posMapToImageData.stories.tsx</h3>
```tsx
import { posMapToImageData } from '@lunit/heatmap';
import { storiesOf } from '@storybook/react';
import React, { MutableRefObject, useEffect, useMemo, useRef } from 'react';
import data from './posMap.sample.json';
const {engine_result: {engine_result: {pos_map: posMap}}} = data;
/**
* Heatmap이 그려진 ImageData를 만든다
* <canvas>를 사용해서 별도의 디자인을 구현하려고 할 때 사용할 수 있다
*/
function Sample() {
const canvasRef: MutableRefObject<HTMLCanvasElement | null> = useRef<HTMLCanvasElement | null>(null);
// AI에서 나온 posMap 결과를 ImageData로 변환한다
const imageData = useMemo<ImageData>(() => {
return posMapToImageData(posMap, 0.1);
}, []);
useEffect(() => {
if (!canvasRef.current) throw new Error('<canvas> is null');
const ctx: CanvasRenderingContext2D | null = canvasRef.current.getContext('2d');
if (!ctx) throw new Error('ctx is null');
// ImageData를 Canvas Context에 그린다
ctx.putImageData(imageData, 0, 0);
}, [imageData]);
return <canvas ref={canvasRef}
width={imageData.width}
height={imageData.height}
style={{
width: imageData.width,
height: imageData.height,
}}/>;
}
storiesOf('heatmap', module)
.add('posMapToImageData()', () => <Sample/>);
\_\_stories\_\_/useHeatmapScaleImageURI.stories.tsx
```tsx
import { number, withKnobs } from '@storybook/addon-knobs';
import { storiesOf } from '@storybook/react';
import React from 'react';
import { useHeatmapScaleImageURI } from '../hooks/useHeatmapScaleImageURI';
/**
- Heatmap이 그려진 Data URI를 만든다
- 를 비롯한 여러 Element를 사용해서 별도의 디자인을 구현하려 할 때 사용할 수 있다
*/
function Image({width, height, threshold}: {width: number, height: number, threshold: number}) {
const dataUri: string | null = useHeatmapScaleImageURI({width, height, threshold});
return dataUri ? (
<img src={dataUri}
style={{width, height, backgroundColor: '#000000'}}
alt="test"/>
) : null;
}
storiesOf('heatmap', module)
.addDecorator(withKnobs)
.add('useHeatmapScaleImageURI()', () => {
const width: number = number('Width', 300, {range: true, step: 10, min: 100, max: 600});
const height: number = number('Height', 100, {range: true, step: 10, min: 60, max: 300});
const threshold: number = number('Threshold', 0, {range: true, step: 0.1, min: 0, max: 1});
return (
<Image width={width} height={height} threshold={threshold}/>
);
});
<!-- importend -->
## Tests
<!-- import __tests__/*.{ts,tsx} --title-tag h3 -->
<h3>\_\_tests\_\_/heatmap.test.ts</h3>
```ts
import { getAlpha } from '../draw/getAlpha';
import { getRGBAArray } from '../draw/getRGBAArray';
import { getRGBArray } from '../draw/getRGBArray';
describe('@lunit/heatmap', () => {
test('getRGBArray', () => {
expect(getRGBArray(0)).toEqual([0, 0, 255]);
expect(getRGBArray(0.25)).toEqual([0, 255, 255]);
expect(getRGBArray(0.5)).toEqual([0, 255, 0]);
expect(getRGBArray(0.75)).toEqual([255, 255, 0]);
expect(getRGBArray(1)).toEqual([255, 0, 0]);
});
test('getAlpha', () => {
expect(getAlpha({threshold: 0, stop: 0})).toEqual(0);
expect(getAlpha({threshold: 0, stop: 0.25})).toEqual(0.1875);
expect(getAlpha({threshold: 0, stop: 0.5})).toEqual(0.375);
expect(getAlpha({threshold: 0, stop: 0.75})).toEqual(0.5625);
expect(getAlpha({threshold: 0, stop: 1})).toEqual(0.75);
// threshold : 특정 stop 영역을 drop (alpha 0) 시키기 위한 값
// stop < threshold -> alpha는 0이 된다
expect(getAlpha({threshold: 0.5, stop: 0.49})).toEqual(0);
});
test('getRGBAArray', () => {
expect(getRGBAArray({threshold: 0, stop: 0})).toEqual([0, 0, 0, 0]);
expect(getRGBAArray({threshold: 0, stop: 0.25})).toEqual([0, 255, 255, 0.1875]);
expect(getRGBAArray({threshold: 0, stop: 0.5})).toEqual([0, 255, 0, 0.375]);
expect(getRGBAArray({threshold: 0, stop: 0.75})).toEqual([255, 255, 0, 0.5625]);
expect(getRGBAArray({threshold: 0, stop: 1})).toEqual([255, 0, 0, 0.75]);
// stop < threshold -> alpha는 0이 된다
expect(getRGBAArray({threshold: 0.5, stop: 0.49})).toEqual([0, 0, 0, 0]);
});
});